![]() ![]() Later realized that my card was not officially supported. 3D content now can be shown over Remote Desktop connection. I had the same problem where NSight was mostly working (was able to profile other aspects) but 0 GPU frames were collected. My current Win10 host with NVidia drivers is on OpenGL 4.5.0: User Manual - Change Log - 4.3.22 wrote: Windows Additions: prevent VBox WDDM driver from loading if host reports weak OpenGL capabilities. You can also try the more basic GPUView tool that can be found in Win 8 SDKĪs for why 0 GPU frames are retrieved, are you sure that your GPU is on the list of supported hardware. My advice: stay away from outdated tutorials online and read the latest edition of the Red book (OpenGL Programming Guide), which only covers modern OpenGL. So, replace the immediate mode rendering with newer drawing functions like glDrawArrays and glDrawElements that vertex array objects.īetter yet, create a core profile context to ensure you aren't using deprecated functionality. ![]() A few OpenGL 4.2 compatibility profile features, such as support for alpha testing and a default vertex array object, are also supported. An application that uses a compatibility profile context, but restricts itself to using the OpenGL 4.2 core subset, will also work. Note that it is not necessary to create a core profile context to make use of the frame debugger. NVIDIA® Nsight™ Visual Studio Edition 4.0 frame debugging supports the set of OpenGL operations, which are defined by the OpenGL 4.2 core profile. glBegin(.) glVertex glEnd()įrom the Nsight User Guide's Supported OpenGL Functions page: Are you using immediate mode drawing? Ie. ![]()
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